Hello Pioneers! We’ve got a small patch incoming with some fixes to the Early Access build. Thanks again to all of you who helped getting this release stable by playing on the Experimental build and reporting bugs and issues to us. For now, the Experimental build won’t be updated until we have new content to test, so the Early Access build will remain the latest version of the game until then. If you find any more bugs or you want to share your feedback on the new features (or previous features) or you have suggestions on what you’d like to see in Satisfactory in the future, go to https://questions.satisfactorygame.com/ as usual and let us know there. Do so either by upvoting other posts of people that share your thoughts or by putting up your own posts!
You might have noticed that today’s patch finally brought the experimental features to Early Access. To help you get along with all the new features, coffee stain studios published a short info-video on their youtube-channel. In the video there’s also a statement about the upcoming big May-Update. After the experimental branch finally hit early access, they are working again on features according the roadmap. But… the May-Update will probably delayed until June.
There’s also a new function, to let players around the world help with the game’s localization. The following link provides a short summary and all informations about the game’s localization. https://www.satisfactorygame.com/blog
Hello Pioneers! The update with Conveyor Lifts, Sulfur and Quartz is now live on Early Access. For the Sulfur and Quartz research to unlock, you will have to find either and pick them up. Big thanks to everyone playing the Experimental Build and helping making this update stable! You should be able to continue saves that have been played on the Experimental Build with the Early Access version. In addition to the new features, the update includes a bunch of bug fixes, balancing changes, quality of life additions and other changes for you all. As usual, you can find the details to all of those in the patch notes below.
NEW FEATURES • Added the Conveyor Lift (currently with placeholder visuals) – Rebuild or build a new factory with Mk.1 – 4 of the vertical Conveyor Belt! • Added th...
Hi Pioneers! This is hopefully the last update to reach experimental before we push it to the main line. We’ve fixed the most annoying issues that you helped us find. Read more below.
BUGS Fixed so that recipes get unlocked if you load a save with prerequisites already met Stackable poles shouldn’t encroach each other anymore Quartz has a material now Crystal Oscillator is visible from every angle Fixed an invalid Geyser Added proper collision to the Radar Tower
GENERAL FIXES Changed production time text in recipes to be more intuitive Conveyor belts max incline bumped from 30 to 35 degrees Re-aligned Foundry and Smelters inputs to allow for tighter connections Map is always centered on player Conveyor Lifts are rotated correctly Added a cancel/fail sound for dismantling New Ic...
Hi Pioneers! In preparation of getting the experimental branch ready for main we’ve fixed a bunch of issues, mainly related to the Conveyor Lifts. Details below
Conveyor Lifts • Adjusted clearance and size • Fixed fog planes in the Conveyor Lifts • Added arrows on lift holograms • Updated the connectors • Mid part now rotates with top instead of bottom
Buildings Adjusted alignements of I/O:s on Foundry, Coal Generator, Fuel Generator, Oil Refinery, Constructor, Smelter and Assembler
BUG FIXES Removed Compass Icon of locally controlled vehicle Compass text now only visible when directly facing the item Fixed a crash related to the map Arachnophobia working as intended again (No creepy spider things, but other hostiles are visible)
Hi Pioneers! This small patch is mainly to fix some multiplayer related crashes, but we’ve fixed some other things along with it. As usual, you can find the details on that below.
BALANCING • Conveyor Lifts now snap in 1m steps instead of 2m
BUG FIXES • Generators and Power Poles now show the correct name in their menu (Biomass Burner, Coal Generator, Power Pole Mk.2, etc.) • Stackable Poles can no longer be built within each other • Fixed some Map related crashes (on client and host) • Fixed the distance of input fog planes on the Splitters and Mergers • Hopefully fixed a crash related to Power Lines being saved in a bad state • Fixed a crash occurring when exiting the game • Players are not able to walk on water anymore • Players don’t move upwards infinitely wh...
Hi Pioneers! Another small patch to the Experimental, mainly to fix the crashes some of you are experiencing when loading saves. A few other fixes and changes have made it in as well, you can find them in the notes below.
BUG FIXES • Fixed on load crashes related to excluded researches • Automatic Health regeneration up to 3 pellets works again • Fixed not being able to build Conveyor Lifts downward onto Foundations • Fixed the Stackable Conveyor Pole not aligning with other Conveyor Connections • Unpossessed Player Characters that ...
Hi Pioneers! Here we go, the actual patch to bring you several crash fixes, bug fixes, balancing changes and a few content additions. This time without removing all the logistics items. Hope you all enjoy the patch!
BALANCING • Doubled the cost of the Conveyor Lifts • Renamed Gunpowder to Black Powder • Adjusted Black Powder recipe: – Old: 2 Coal + 1 Sulphur – New: 1 Coal + 2 Sulphur • Adjusted Conveyor Lift clearance
BUG FIXES • Fixed the “banana conveyor bug” • Fixed the hologram material on the Conveyor Lifts • Fixed Conveyor Lifts visually transporting parts into the correct direction • Fixed the bug where inventory size wasn’t updated until the player opened the inventory • Fixed the outdated Power Pole descriptions • Fixed custom names for the ...
As promised, the Experimental Build is now available to everyone who has purchased the game. It will show up as an extra library item additionally to the Satisfactory Early Access.
It includes some nifty features that we want you to try out and give us feedback on, such as the Conveyor Lifts and the new research chains Quartz and Sulphur.
Keep in mind that this version is more unstable than our other releases, so consider backing up any saves you want to try with it before loading them up in the Experimental build.
Hope you all enjoy the new features, changes and fixes! Share your feedback and the bugs you are experiencing on the questions site:
NEW FEATURES • Added the Conveyor Lift (currently with placeholder visuals) –...
Today’s patch is a tiny one as we are now focusing completely on the upcoming content update. If everything goes well this also means we will not push any more updates until then.
Just a reminder we are planning to release the content update at the end of April, as we stated on the roadmap. Additionally to the content updates it will also include smaller and less crucial bug fixes that were easier for us to do during regular development instead of hotfixes.
Reminder: If you have any suggestions or issues related to the game, go to our dedicated site to report them.
• Fixed the Geothermal Generator crashing on dismantle for some players
• Implemented extra error checking to get more information on ...